g4tools
5.4.0
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This is the complete list of members for tools::vec3d, including all inherited members.
_cross(const vec3< double > &aV) const | tools::vec3< double > | inline |
add(const vec3 &a_v) | tools::vec3< double > | inline |
add(const double &a0, const double &a1, const double &a2) | tools::vec3< double > | inline |
cos_angle(const vec3 &a_v, double &a_cos, double(*a_sqrt)(double)) const | tools::vec3< double > | inline |
cross(const vec3< double > &aV, vec3< double > &a_value) const | tools::vec3< double > | inline |
data() const | tools::vec3< double > | inline |
data_size() const | tools::vec3< double > | inline |
dimension() const | tools::vec3< double > | inline |
divide(const double &a_T) | tools::vec3< double > | inline |
dot(const vec3 &aV) const | tools::vec3< double > | inline |
elem_t typedef | tools::vec3< double > | |
equal(const vec3 &aV) const | tools::vec3< double > | inline |
equal_prec(const vec3 &a_v, PREC a_prec, PREC(*a_fabs)(const double &)) const | tools::vec3< double > | inline |
getValue() const | tools::vec3< double > | inline |
getValue(double &a0, double &a1, double &a2) const | tools::vec3< double > | inline |
length() const | tools::vec3d | inline |
vec3< double >::length(double(*a_sqrt)(double)) const | tools::vec3< double > | inline |
m_data | tools::vec3< double > | protected |
mag2() const | tools::vec3d | inline |
multiply(const double &a_T) | tools::vec3< double > | inline |
normalize() | tools::vec3d | inline |
vec3< double >::normalize(double(*a_sqrt)(double)) | tools::vec3< double > | inline |
operator!=(const vec3 &a_v) const | tools::vec3< double > | inline |
operator*(double a_v) const | tools::vec3d | inline |
vec3< double >::operator*(const double &a_v) const | tools::vec3< double > | inline |
operator*=(double a_v) | tools::vec3d | inline |
vec3< double >::operator*=(const double &a_v) | tools::vec3< double > | inline |
operator+(const vec3d &a_v) const | tools::vec3d | inline |
vec3< double >::operator+(const vec3 &a_v) const | tools::vec3< double > | inline |
operator+=(const vec3d &a_v) | tools::vec3d | inline |
operator-(const vec3d &a_v) const | tools::vec3d | inline |
operator-() const | tools::vec3d | inline |
vec3< double >::operator-(const vec3 &a_v) const | tools::vec3< double > | inline |
operator-=(const vec3d &a_v) | tools::vec3d | inline |
operator/(const double &a_v) const | tools::vec3< double > | inline |
operator=(const vec3d &a_from) | tools::vec3d | inline |
vec3< double >::operator=(const vec3 &a_from) | tools::vec3< double > | inline |
operator==(const vec3 &a_v) const | tools::vec3< double > | inline |
operator[](size_t a_index) | tools::vec3< double > | inline |
operator[](size_t a_index) const | tools::vec3< double > | inline |
rotateUz(const vec3d &a_new_uz_vector) | tools::vec3d | inline |
s_x() | tools::vec3< double > | inlinestatic |
s_y() | tools::vec3< double > | inlinestatic |
s_z() | tools::vec3< double > | inlinestatic |
set(double a_0, double a_1, double a_2) | tools::vec3d | inline |
set_value(const double &a0, const double &a1, const double &a2) | tools::vec3< double > | inline |
set_value(const double aV[3]) | tools::vec3< double > | inline |
setValue(const double &a0, const double &a1, const double &a2) | tools::vec3< double > | inline |
setValue(const vec3 &a_v) | tools::vec3< double > | inline |
setValue(const double aV[3]) | tools::vec3< double > | inline |
setValue(const vec3 &a_bary, const vec3 &a_v0, const vec3 &a_v1, const vec3 &a_v2) | tools::vec3< double > | inline |
size() const | tools::vec3< double > | inline |
size_type typedef | tools::vec3< double > | |
subtract(const vec3 &a_v) | tools::vec3< double > | inline |
subtract(const double &a0, const double &a1, const double &a2) | tools::vec3< double > | inline |
theta_phi(double &a_theta, double &a_phi, double(*a_sqrt)(double), double(*a_atan2)(double, double)) const | tools::vec3< double > | inline |
TOOLS_SCLASS(tools::vec3d) public | tools::vec3d | inline |
v0() const | tools::vec3< double > | inline |
v0(const double &a_value) | tools::vec3< double > | inline |
v1() const | tools::vec3< double > | inline |
v1(const double &a_value) | tools::vec3< double > | inline |
v2() const | tools::vec3< double > | inline |
v2(const double &a_value) | tools::vec3< double > | inline |
value(double &a0, double &a1, double &a2) const | tools::vec3< double > | inline |
vec3() | tools::vec3< double > | inline |
vec3(const double a_vec[3]) | tools::vec3< double > | inline |
vec3(const double &a0, const double &a1, const double &a2) | tools::vec3< double > | inline |
vec3(const vec3 &a_from) | tools::vec3< double > | inline |
vec3d(const double a_vec[3]) | tools::vec3d | inline |
vec3d(double a0, double a1, double a2) | tools::vec3d | inline |
vec3d(const vec3d &a_from) | tools::vec3d | inline |
vec3d(const parent &a_from) | tools::vec3d | inline |
x() const | tools::vec3< double > | inline |
x() | tools::vec3< double > | inline |
y() const | tools::vec3< double > | inline |
y() | tools::vec3< double > | inline |
z() const | tools::vec3< double > | inline |
z() | tools::vec3< double > | inline |
~vec3() | tools::vec3< double > | inlinevirtual |
~vec3d() | tools::vec3d | inlinevirtual |