g4tools  5.4.0
tools::sg::GL_action Member List

This is the complete list of members for tools::sg::GL_action, including all inherited members.

_draw_v(tools::gl::mode_t a_mode, size_t a_elems, const void *a_pos_xyzs)tools::sg::GL_actioninlineprotected
_draw_vc(tools::gl::mode_t a_mode, size_t a_elems, const void *a_pos_xyzs, const void *a_pos_rgbas)tools::sg::GL_actioninlineprotected
_draw_vcn(tools::gl::mode_t a_mode, size_t a_elems, const void *a_pos_xyzs, const void *a_pos_rgbas, const void *a_pos_nms)tools::sg::GL_actioninlineprotected
_draw_vn(tools::gl::mode_t a_mode, size_t a_elems, const void *a_pos_xyzs, const void *a_pos_nms)tools::sg::GL_actioninlineprotected
action(std::ostream &a_out)tools::sg::actioninline
action(const action &a_from)tools::sg::actioninlineprotected
add_line_loop(size_t a_floatn, const float *a_xyzs)tools::sg::render_actioninline
add_line_loop(const std::vector< float > &a_xyzs)tools::sg::render_actioninline
add_line_strip(size_t a_floatn, const float *a_xyzs)tools::sg::render_actioninline
add_line_strip(const std::vector< float > &a_xyzs)tools::sg::render_actioninline
add_lines(size_t a_floatn, const float *a_xyzs)tools::sg::render_actioninline
add_points(size_t a_floatn, const float *a_xyzs)tools::sg::render_actioninline
add_triangle_fan_normal(size_t a_floatn, const float *a_xyzs, const float *a_nms)tools::sg::render_actioninline
add_triangle_fan_normal_rgba(size_t a_floatn, const float *a_xyzs, float *a_nms, const float *a_rgbas)tools::sg::render_actioninline
add_triangle_fan_texture_normal(size_t a_floatn, const float *a_xyzs, const float *a_nms, gstoid a_tex, const float *a_texs)tools::sg::render_actioninline
add_triangle_strip_as_triangles(size_t a_floatn, const float *a_xyzs, const float *a_nms)tools::sg::render_actioninline
add_triangle_strip_normal(size_t a_floatn, const float *a_xyzs, const float *a_nms)tools::sg::render_actioninline
add_triangle_strip_normal_rgba(size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas)tools::sg::render_actioninline
add_triangle_strip_texture_normal(size_t a_floatn, const float *a_xyzs, const float *a_nms, gstoid a_tex, const float *a_texs)tools::sg::render_actioninline
add_triangles_normal(size_t a_floatn, const float *a_xyzs, const float *a_nms)tools::sg::render_actioninline
begin_gsto(gstoid a_id)tools::sg::GL_actioninlinevirtual
bufpos typedeftools::sg::GL_action
cast(const std::string &a_class) consttools::sg::actioninlinevirtual
clear_color(float a_r, float a_g, float a_b, float a_a)tools::sg::GL_actioninlinevirtual
tools::sg::render_action::clear_color(const colorf &a_color)tools::sg::render_actioninline
color4f(float a_r, float a_g, float a_b, float a_a)tools::sg::GL_actioninlinevirtual
tools::sg::render_action::color4f(const colorf &a_color)tools::sg::render_actioninline
cur() consttools::sg::matrix_actioninline
draw_gsto_v(tools::gl::mode_t a_mode, size_t a_elems, bufpos a_pos_xyzs)tools::sg::GL_actioninlinevirtual
draw_gsto_vc(tools::gl::mode_t a_mode, size_t a_elems, bufpos a_pos_xyzs, bufpos a_pos_rgbas)tools::sg::GL_actioninlinevirtual
draw_gsto_vcn(tools::gl::mode_t a_mode, size_t a_elems, bufpos a_pos_xyzs, bufpos a_pos_rgbas, bufpos a_pos_nms)tools::sg::GL_actioninlinevirtual
draw_gsto_vn(tools::gl::mode_t a_mode, size_t a_elems, bufpos a_pos_xyzs, bufpos a_pos_nms)tools::sg::GL_actioninlinevirtual
draw_vertex_array(tools::gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs)tools::sg::GL_actioninlinevirtual
tools::sg::render_action::draw_vertex_array(gl::mode_t a_mode, const std::vector< float > &a_xyzs)tools::sg::render_actioninline
draw_vertex_array_texture(tools::gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, gstoid a_tex, const float *a_tex_coords)tools::sg::GL_actioninlinevirtual
draw_vertex_array_xy(tools::gl::mode_t a_mode, size_t a_floatn, const float *a_xys)tools::sg::GL_actioninlinevirtual
tools::sg::render_action::draw_vertex_array_xy(gl::mode_t a_mode, const std::vector< float > &a_xys)tools::sg::render_actioninline
draw_vertex_color_array(tools::gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_rgbas)tools::sg::GL_actioninlinevirtual
tools::sg::render_action::draw_vertex_color_array(gl::mode_t a_mode, const std::vector< float > &a_xyzs, const std::vector< float > &a_rgbas)tools::sg::render_actioninline
draw_vertex_color_normal_array(tools::gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_rgbas, const float *a_nms)tools::sg::GL_actioninlinevirtual
tools::sg::render_action::draw_vertex_color_normal_array(gl::mode_t a_mode, const std::vector< float > &a_xyzs, const std::vector< float > &a_rgbas, const std::vector< float > &a_nms)tools::sg::render_actioninline
draw_vertex_normal_array(tools::gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_nms)tools::sg::GL_actioninlinevirtual
tools::sg::render_action::draw_vertex_normal_array(gl::mode_t a_mode, const std::vector< float > &a_xyzs, const std::vector< float > &a_nms)tools::sg::render_actioninline
draw_vertex_normal_array_texture(tools::gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_nms, gstoid a_tex, const float *a_tex_coords)tools::sg::GL_actioninlinevirtual
dump_vertex_array_xy(std::ostream &a_out, gl::mode_t, size_t a_floatn, const float *a_xys)tools::sg::render_actioninline
enable_light(unsigned int a_light, float a_dx, float a_dy, float a_dz, float a_r, float a_g, float a_b, float a_a)tools::sg::GL_actioninlinevirtual
tools::sg::render_action::enable_light(unsigned int a_light, const vec3f &a_dir, const colorf &a_col)tools::sg::render_actioninline
end() consttools::sg::matrix_actioninline
end_gsto()tools::sg::GL_actioninlinevirtual
GL_action(GL_manager &a_mgr, std::ostream &a_out, unsigned int a_ww, unsigned int a_wh)tools::sg::GL_actioninline
GL_action(const GL_action &a_from)tools::sg::GL_actioninline
gstoid typedeftools::sg::render_action
line_width(float a_v)tools::sg::GL_actioninlinevirtual
load_matrices_from_state()tools::sg::render_actioninline
load_matrices_to_identity()tools::sg::render_actioninline
load_model_matrix(const tools::mat4f &a_mtx)tools::sg::GL_actioninlinevirtual
load_proj_matrix(const tools::mat4f &a_mtx)tools::sg::GL_actioninlinevirtual
m_curtools::sg::matrix_actionprotected
m_gstotools::sg::GL_actionprotected
m_identitytools::sg::matrix_actionprotected
m_mgrtools::sg::GL_actionprotected
m_modelstools::sg::matrix_actionprotected
m_outtools::sg::actionprotected
m_projstools::sg::matrix_actionprotected
m_saved_statetools::sg::statesprotected
m_statetools::sg::statesprotected
m_statestools::sg::statesprotected
m_whtools::sg::win_actionprotected
m_wwtools::sg::win_actionprotected
matrix_action(std::ostream &a_out, unsigned int a_ww, unsigned int a_wh)tools::sg::matrix_actioninline
matrix_action(const matrix_action &a_from)tools::sg::matrix_actioninline
max_lights()tools::sg::GL_actioninlinevirtual
model_matrix()tools::sg::matrix_actioninline
model_point(float &a_x, float &a_y, float &a_z, float &a_w)tools::sg::matrix_actioninline
normal(float a_x, float a_y, float a_z)tools::sg::GL_actioninlinevirtual
tools::sg::render_action::normal(const vec3f &a_vec)tools::sg::render_actioninline
operator=(const GL_action &a_from)tools::sg::GL_actioninline
tools::sg::render_action::operator=(const render_action &a_from)tools::sg::render_actioninline
tools::sg::matrix_action::operator=(const matrix_action &a_from)tools::sg::matrix_actioninline
tools::sg::win_action::operator=(const win_action &a_from)tools::sg::win_actioninlineprotected
tools::sg::action::operator=(const action &)tools::sg::actioninlineprotected
tools::sg::states::operator=(const states &a_from)tools::sg::statesinlineprotected
out() consttools::sg::actioninline
point_size(float a_v)tools::sg::GL_actioninlinevirtual
pop_matrices()tools::sg::matrix_actioninline
pop_state()tools::sg::statesinline
project_point(float &a_x, float &a_y, float &a_z, float &a_w)tools::sg::matrix_actioninline
projected_origin(float &a_x, float &a_y, float &a_z)tools::sg::matrix_actioninline
projection_matrix()tools::sg::matrix_actioninline
push_matrices()tools::sg::matrix_actioninline
push_state()tools::sg::statesinline
render_action(std::ostream &a_out, unsigned int a_ww, unsigned int a_wh)tools::sg::render_actioninline
render_action(const render_action &a_from)tools::sg::render_actioninline
render_manager()tools::sg::GL_actioninlinevirtual
reset()tools::sg::matrix_actioninlineprotected
restore_state(unsigned int a_ret_num_light)tools::sg::GL_actioninlinevirtual
s_cls() const =0tools::sg::actionpure virtual
save_state(const sg::state &a_state)tools::sg::statesinline
saved_state() consttools::sg::statesinline
saved_state()tools::sg::statesinline
set_blend(bool a_on)tools::sg::GL_actioninlinevirtual
set_cull_face(bool a_on)tools::sg::GL_actioninlinevirtual
set_depth_test(bool a_on)tools::sg::GL_actioninlinevirtual
set_lighting(bool a_on)tools::sg::GL_actioninlinevirtual
set_line_smooth(bool a_on)tools::sg::GL_actioninlinevirtual
set_point_smooth(bool a_on)tools::sg::GL_actioninlinevirtual
set_polygon_offset(bool a_v)tools::sg::GL_actioninlinevirtual
set_shade_model(tools::sg::shade_type a_v)tools::sg::GL_actioninlinevirtual
set_winding(tools::sg::winding_type a_v)tools::sg::GL_actioninlinevirtual
state() consttools::sg::statesinline
state()tools::sg::statesinline
states(unsigned int a_ww, unsigned int a_wh)tools::sg::statesinline
states(const states &a_from)tools::sg::statesinlineprotected
wh() consttools::sg::win_actioninline
win_action(std::ostream &a_out, unsigned int a_ww, unsigned int a_wh)tools::sg::win_actioninline
win_action(const win_action &a_from)tools::sg::win_actioninlineprotected
ww() consttools::sg::win_actioninline
~action()tools::sg::actioninlinevirtual
~GL_action()tools::sg::GL_actioninlinevirtual
~matrix_action()tools::sg::matrix_actioninlinevirtual
~render_action()tools::sg::render_actioninlinevirtual
~states()tools::sg::statesinlinevirtual
~win_action()tools::sg::win_actioninlinevirtual