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| add_prm (std::ostream &a_out, std::vector< float > &a_norms) |
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virtual | ~add_prm () |
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| add_prm (const add_prm &a_from) |
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add_prm & | operator= (const add_prm &a_from) |
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| primitive_visitor () |
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virtual | ~primitive_visitor () |
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| primitive_visitor (const primitive_visitor &) |
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primitive_visitor & | operator= (const primitive_visitor &) |
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void | add_one_point (float a_x, float a_y, float a_z) |
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void | add_one_point (float a_x, float a_y, float a_z, float a_r, float a_g, float a_b, float a_a) |
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bool | add_triangle_fan (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_triangle_fan_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_triangle_fan_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_triangle_strip (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_triangles (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_triangle_strip_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_triangle_strip_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_triangles_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_triangles_rgba (size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_triangles_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_line_strip (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_line_strip_rgba (size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_line_strip_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_line_strip_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_line_loop (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_line_loop_rgba (size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_line_loop_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_line_loop_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_lines (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_lines_rgba (size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_lines_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_lines_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_points (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_points_rgba (size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_points_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_points_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_primitive (gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_primitive_rgba (gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_primitive_normal (gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_primitive_normal_rgba (gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_points_xy (size_t a_floatn, const float *a_xys, bool a_stop=false) |
| points with x,y only /////////////////////////////// More...
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bool | add_triangle_fan_xy (size_t a_floatn, const float *a_xys, bool a_stop=false, bool a_triangle_revert=false) |
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bool | add_triangle_strip_xy (size_t a_floatn, const float *a_xys, bool a_stop=false, bool a_triangle_revert=false) |
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bool | add_triangles_xy (size_t a_floatn, const float *a_xys, bool a_stop=false, bool a_triangle_revert=false) |
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bool | add_line_loop_xy (size_t a_floatn, const float *a_xys, bool a_stop=false) |
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bool | add_line_strip_xy (size_t a_floatn, const float *a_xys, bool a_stop=false) |
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bool | add_lines_xy (size_t a_floatn, const float *a_xys, bool a_stop=false) |
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bool | add_primitive_xy (gl::mode_t a_mode, size_t a_floatn, const float *a_xys, bool a_stop=false, bool a_triangle_revert=false) |
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bool | add_primitive (gl::mode_t a_mode, const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_primitive_xy (gl::mode_t a_mode, const std::vector< float > &a_xys, bool a_stop=false, bool a_triangle_revert=false) |
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bool | add_line_strip (const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_line_loop (const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_lines (const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_points (const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_triangle_strip (const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_points_xy (const std::vector< float > &a_xys, bool a_stop=false) |
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bool | add_lines_xy (const std::vector< float > &a_xys, bool a_stop=false) |
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bool | add_triangle_strip_xy (const std::vector< float > &a_xys, bool a_stop=false) |
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bool | add_triangle_fan_texture_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, unsigned int, const float *) |
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bool | add_triangle_strip_texture_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, unsigned int, const float *) |
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bool | add_triangle_strip_as_triangles (size_t a_floatn, const float *a_xyzs, const float *a_nms) |
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void | add_texture (std::ostream &a_out, size_t a_xyzn, const float *a_xyzs, const img_byte &a_img, const float *a_tcs) |
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virtual bool | project (float &, float &, float &, float &) |
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virtual bool | add_point (float, float, float, float) |
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virtual bool | add_point (float, float, float, float, float, float, float, float) |
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virtual bool | add_line (float, float, float, float, float, float, float, float) |
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virtual bool | add_line (float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) |
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virtual bool | add_triangle (float a_p1x, float a_p1y, float a_p1z, float, float a_p2x, float a_p2y, float a_p2z, float, float a_p3x, float a_p3y, float a_p3z, float) |
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virtual bool | add_triangle (float a_p1x, float a_p1y, float a_p1z, float a_p1w, float, float, float, float, float a_p2x, float a_p2y, float a_p2z, float a_p2w, float, float, float, float, float a_p3x, float a_p3y, float a_p3z, float a_p3w, float, float, float, float) |
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virtual bool | project_normal (float &a_x, float &a_y, float &a_z) |
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virtual bool | add_point_normal (float a_x, float a_y, float a_z, float a_w, float a_nx, float a_ny, float a_nz) |
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virtual bool | add_point_normal (float a_x, float a_y, float a_z, float a_w, float a_nx, float a_ny, float a_nz, float a_r, float a_g, float a_b, float a_a) |
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virtual bool | add_line_normal (float a_bx, float a_by, float a_bz, float a_bw, float a_bnx, float a_bny, float a_bnz, float a_ex, float a_ey, float a_ez, float a_ew, float a_enx, float a_eny, float a_enz) |
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virtual bool | add_line_normal (float a_bx, float a_by, float a_bz, float a_bw, float a_bnx, float a_bny, float a_bnz, float a_br, float a_bg, float a_bb, float a_ba, float a_ex, float a_ey, float a_ez, float a_ew, float a_enx, float a_eny, float a_enz, float a_er, float a_eg, float a_eb, float a_ea) |
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virtual bool | add_triangle_normal (float a_p1x, float a_p1y, float a_p1z, float a_p1w, float a_n1x, float a_n1y, float a_n1z, float a_p2x, float a_p2y, float a_p2z, float a_p2w, float a_n2x, float a_n2y, float a_n2z, float a_p3x, float a_p3y, float a_p3z, float a_p3w, float a_n3x, float a_n3y, float a_n3z) |
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virtual bool | add_triangle_normal (float a_p1x, float a_p1y, float a_p1z, float a_p1w, float a_n1x, float a_n1y, float a_n1z, float a_r1, float a_g1, float a_b1, float a_a1, float a_p2x, float a_p2y, float a_p2z, float a_p2w, float a_n2x, float a_n2y, float a_n2z, float a_r2, float a_g2, float a_b2, float a_a2, float a_p3x, float a_p3y, float a_p3z, float a_p3w, float a_n3x, float a_n3y, float a_n3z, float a_r3, float a_g3, float a_b3, float a_a3) |
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