g4tools
5.4.0
g4tools
tools
sg
rep
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// Copyright (C) 2010, Guy Barrand. All rights reserved.
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// See the file tools.license for terms.
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#ifndef tools_sg_rep
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#define tools_sg_rep
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namespace
tools
{
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namespace
sg {
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class
rep_bin1D
{
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public
:
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rep_bin1D
()
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:
m_x_min
(0),
m_x_max
(0)
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,
m_v_min
(0),
m_val
(0)
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,
m_ratio
(0)
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//,fSeparator(0)
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{}
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rep_bin1D
(
float
aXmin,
float
aXmax,
float
aVmin,
float
aVal)
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:
m_x_min
(aXmin),
m_x_max
(aXmax)
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,
m_v_min
(aVmin),
m_val
(aVal)
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,
m_ratio
(0)
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//,fSeparator(0)
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{}
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public
:
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rep_bin1D
(
const
rep_bin1D
& a_from)
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:
m_x_min
(a_from.
m_x_min
),
m_x_max
(a_from.
m_x_max
)
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,
m_v_min
(a_from.
m_v_min
),
m_val
(a_from.
m_val
)
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,
m_ratio
(a_from.
m_ratio
)
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//,fSeparator(0)
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{}
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rep_bin1D
&
operator=
(
const
rep_bin1D
& a_from){
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m_x_min
= a_from.
m_x_min
;
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m_x_max
= a_from.
m_x_max
;
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m_v_min
= a_from.
m_v_min
;
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m_val
= a_from.
m_val
;
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m_ratio
= a_from.
m_ratio
;
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return
*
this
;
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}
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public
:
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float
m_x_min
;
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float
m_x_max
;
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float
m_v_min
;
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float
m_val
;
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float
m_ratio
;
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//SoSeparator* fSeparator;
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};
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class
rep_bin2D
{
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public
:
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rep_bin2D
()
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:
m_x_min
(0),
m_x_max
(0)
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,
m_y_min
(0),
m_y_max
(0)
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,
m_val
(0),
m_ratio
(0)
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,
fI
(0),
fJ
(0){}
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rep_bin2D
(
float
aXmin,
float
aXmax,
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float
aYmin,
float
aYmax,
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float
aVal,
int
aI,
int
aJ)
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:
m_x_min
(aXmin),
m_x_max
(aXmax)
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,
m_y_min
(aYmin),
m_y_max
(aYmax)
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,
m_val
(aVal)
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,
m_ratio
(0)
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,
fI
(aI),
fJ
(aJ)
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{}
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public
:
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float
m_x_min
;
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float
m_x_max
;
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float
m_y_min
;
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float
m_y_max
;
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float
m_val
;
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float
m_ratio
;
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int
fI
;
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int
fJ
;
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};
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class
rep_top_face2D
{
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public
:
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rep_top_face2D
()
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:
m_x_min
(0),
m_x_max
(0)
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,
m_y_min
(0),
m_y_max
(0)
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,
m_v1
(0),
m_v2
(0),
m_v3
(0),
m_v4
(0)
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,
m_ratio
(0)
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{}
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rep_top_face2D
(
float
a_xmin,
float
a_xmax,
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float
a_ymin,
float
a_ymax,
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float
a_v1,
float
a_v2,
float
a_v3,
float
a_v4)
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:
m_x_min
(a_xmin),
m_x_max
(a_xmax)
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,
m_y_min
(a_ymin),
m_y_max
(a_ymax)
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,
m_v1
(a_v1),
m_v2
(a_v2),
m_v3
(a_v3),
m_v4
(a_v4)
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,
m_ratio
(0)
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{}
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rep_top_face2D
(
const
rep_top_face2D
& a_from)
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:
m_x_min
(a_from.
m_x_min
),
m_x_max
(a_from.
m_x_max
)
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,
m_y_min
(a_from.
m_y_min
),
m_y_max
(a_from.
m_y_max
)
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,
m_v1
(a_from.
m_v1
),
m_v2
(a_from.
m_v2
),
m_v3
(a_from.
m_v3
),
m_v4
(a_from.
m_v4
)
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,
m_ratio
(a_from.
m_ratio
)
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{}
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rep_top_face2D
&
operator=
(
const
rep_top_face2D
& a_from){
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m_x_min
= a_from.
m_x_min
;
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m_x_max
= a_from.
m_x_max
;
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m_y_min
= a_from.
m_y_min
;
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m_y_max
= a_from.
m_y_max
;
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m_v1
= a_from.
m_v1
;
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m_v2
= a_from.
m_v2
;
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m_v3
= a_from.
m_v3
;
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m_v4
= a_from.
m_v4
;
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m_ratio
= a_from.
m_ratio
;
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return
*
this
;
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}
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public
:
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float
m_x_min
;
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float
m_x_max
;
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float
m_y_min
;
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float
m_y_max
;
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float
m_v1
;
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float
m_v2
;
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float
m_v3
;
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float
m_v4
;
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float
m_ratio
;
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};
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class
rep_box
{
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public
:
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rep_box
(
float
a_pos,
float
a_width,
bool
a_log)
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:
m_pos
(a_pos),
m_width
(a_width),
m_log
(a_log){}
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rep_box
(
const
rep_box
& a_from)
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:
m_pos
(a_from.
m_pos
),
m_width
(a_from.
m_width
),
m_log
(a_from.
m_log
){}
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rep_box
&
operator=
(
const
rep_box
& a_from) {
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m_pos
= a_from.
m_pos
;
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m_width
= a_from.
m_width
;
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m_log
= a_from.
m_log
;
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return
*
this
;
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}
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public
:
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float
m_pos
;
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float
m_width
;
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bool
m_log
;
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};
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}}
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#endif
tools::sg::rep_top_face2D::rep_top_face2D
rep_top_face2D()
Definition:
rep:79
tools::sg::rep_top_face2D::rep_top_face2D
rep_top_face2D(float a_xmin, float a_xmax, float a_ymin, float a_ymax, float a_v1, float a_v2, float a_v3, float a_v4)
Definition:
rep:86
tools::sg::rep_bin2D::rep_bin2D
rep_bin2D(float aXmin, float aXmax, float aYmin, float aYmax, float aVal, int aI, int aJ)
Definition:
rep:57
tools::sg::rep_bin1D::m_val
float m_val
Definition:
rep:44
tools::sg::rep_top_face2D::m_v3
float m_v3
Definition:
rep:121
tools::sg::rep_top_face2D::m_v2
float m_v2
Definition:
rep:120
tools::sg::rep_box::m_pos
float m_pos
Definition:
rep:141
tools::sg::rep_bin2D::m_x_max
float m_x_max
Definition:
rep:68
tools::sg::rep_bin1D::m_ratio
float m_ratio
Definition:
rep:45
tools::sg::rep_bin2D::m_ratio
float m_ratio
Definition:
rep:72
tools::sg::rep_box::m_log
bool m_log
Definition:
rep:143
tools::sg::rep_top_face2D::operator=
rep_top_face2D & operator=(const rep_top_face2D &a_from)
Definition:
rep:102
tools::sg::rep_top_face2D::m_ratio
float m_ratio
Definition:
rep:123
tools::sg::rep_bin1D::rep_bin1D
rep_bin1D(float aXmin, float aXmax, float aVmin, float aVal)
Definition:
rep:19
tools::sg::rep_bin2D::m_val
float m_val
Definition:
rep:71
tools::sg::rep_bin2D::fI
int fI
Definition:
rep:73
tools::sg::rep_bin2D::fJ
int fJ
Definition:
rep:74
tools::sg::rep_bin2D::m_y_min
float m_y_min
Definition:
rep:69
tools::sg::rep_bin2D::rep_bin2D
rep_bin2D()
Definition:
rep:51
tools::sg::rep_box
Definition:
rep:126
tools::sg::rep_top_face2D::m_y_min
float m_y_min
Definition:
rep:117
tools::sg::rep_bin2D
Definition:
rep:49
tools::sg::rep_bin1D
Definition:
rep:10
tools::sg::rep_bin1D::operator=
rep_bin1D & operator=(const rep_bin1D &a_from)
Definition:
rep:32
tools::sg::rep_top_face2D::m_v4
float m_v4
Definition:
rep:122
tools::sg::rep_top_face2D::rep_top_face2D
rep_top_face2D(const rep_top_face2D &a_from)
Definition:
rep:95
tools::sg::rep_box::operator=
rep_box & operator=(const rep_box &a_from)
Definition:
rep:134
tools
inlined C code : ///////////////////////////////////
Definition:
aida_ntuple:26
tools::sg::rep_bin2D::m_y_max
float m_y_max
Definition:
rep:70
tools::sg::rep_bin2D::m_x_min
float m_x_min
Definition:
rep:67
tools::sg::rep_bin1D::rep_bin1D
rep_bin1D(const rep_bin1D &a_from)
Definition:
rep:26
tools::sg::rep_top_face2D::m_v1
float m_v1
Definition:
rep:119
tools::sg::rep_bin1D::m_x_max
float m_x_max
Definition:
rep:42
tools::sg::rep_box::rep_box
rep_box(const rep_box &a_from)
Definition:
rep:131
tools::sg::rep_bin1D::m_x_min
float m_x_min
Definition:
rep:41
tools::sg::rep_bin1D::m_v_min
float m_v_min
Definition:
rep:43
tools::sg::rep_box::rep_box
rep_box(float a_pos, float a_width, bool a_log)
Definition:
rep:128
tools::sg::rep_top_face2D::m_x_max
float m_x_max
Definition:
rep:116
tools::sg::rep_top_face2D
Definition:
rep:77
tools::sg::rep_bin1D::rep_bin1D
rep_bin1D()
Definition:
rep:12
tools::sg::rep_top_face2D::m_x_min
float m_x_min
Definition:
rep:115
tools::sg::rep_box::m_width
float m_width
Definition:
rep:142
tools::sg::rep_top_face2D::m_y_max
float m_y_max
Definition:
rep:118
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