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| bbox_action (std::ostream &a_out) |
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virtual | ~bbox_action () |
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| bbox_action (const bbox_action &a_from) |
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bbox_action & | operator= (const bbox_action &a_from) |
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void | reset () |
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const box3f & | box () const |
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box3f & | box () |
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| matrix_action (std::ostream &a_out, unsigned int a_ww, unsigned int a_wh) |
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virtual | ~matrix_action () |
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| matrix_action (const matrix_action &a_from) |
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matrix_action & | operator= (const matrix_action &a_from) |
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void | push_matrices () |
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void | pop_matrices () |
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mat4f & | projection_matrix () |
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mat4f & | model_matrix () |
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bool | end () const |
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int | cur () const |
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bool | project_point (float &a_x, float &a_y, float &a_z, float &a_w) |
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void | model_point (float &a_x, float &a_y, float &a_z, float &a_w) |
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void | projected_origin (float &a_x, float &a_y, float &a_z) |
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| win_action (std::ostream &a_out, unsigned int a_ww, unsigned int a_wh) |
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virtual | ~win_action () |
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unsigned int | ww () const |
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unsigned int | wh () const |
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virtual void * | cast (const std::string &a_class) const |
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virtual const std::string & | s_cls () const =0 |
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| action (std::ostream &a_out) |
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virtual | ~action () |
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std::ostream & | out () const |
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| states (unsigned int a_ww, unsigned int a_wh) |
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virtual | ~states () |
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const sg::state & | state () const |
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sg::state & | state () |
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void | pop_state () |
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void | push_state () |
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void | save_state (const sg::state &a_state) |
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const sg::state & | saved_state () const |
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sg::state & | saved_state () |
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| primitive_visitor () |
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virtual | ~primitive_visitor () |
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| primitive_visitor (const primitive_visitor &) |
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primitive_visitor & | operator= (const primitive_visitor &) |
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void | add_one_point (float a_x, float a_y, float a_z) |
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void | add_one_point (float a_x, float a_y, float a_z, float a_r, float a_g, float a_b, float a_a) |
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bool | add_triangle_fan (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_triangle_fan_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_triangle_fan_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_triangle_strip (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_triangles (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_triangle_strip_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_triangle_strip_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_triangles_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_triangles_rgba (size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_triangles_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_line_strip (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_line_strip_rgba (size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_line_strip_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_line_strip_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_line_loop (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_line_loop_rgba (size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_line_loop_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_line_loop_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_lines (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_lines_rgba (size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_lines_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_lines_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_points (size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_points_rgba (size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_points_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_points_normal_rgba (size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_primitive (gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, bool a_stop=false) |
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bool | add_primitive_rgba (gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_rgbas, bool a_stop=false) |
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bool | add_primitive_normal (gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_nms, bool a_stop=false) |
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bool | add_primitive_normal_rgba (gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas, bool a_stop=false) |
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bool | add_points_xy (size_t a_floatn, const float *a_xys, bool a_stop=false) |
| points with x,y only /////////////////////////////// More...
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bool | add_triangle_fan_xy (size_t a_floatn, const float *a_xys, bool a_stop=false, bool a_triangle_revert=false) |
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bool | add_triangle_strip_xy (size_t a_floatn, const float *a_xys, bool a_stop=false, bool a_triangle_revert=false) |
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bool | add_triangles_xy (size_t a_floatn, const float *a_xys, bool a_stop=false, bool a_triangle_revert=false) |
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bool | add_line_loop_xy (size_t a_floatn, const float *a_xys, bool a_stop=false) |
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bool | add_line_strip_xy (size_t a_floatn, const float *a_xys, bool a_stop=false) |
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bool | add_lines_xy (size_t a_floatn, const float *a_xys, bool a_stop=false) |
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bool | add_primitive_xy (gl::mode_t a_mode, size_t a_floatn, const float *a_xys, bool a_stop=false, bool a_triangle_revert=false) |
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bool | add_primitive (gl::mode_t a_mode, const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_primitive_xy (gl::mode_t a_mode, const std::vector< float > &a_xys, bool a_stop=false, bool a_triangle_revert=false) |
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bool | add_line_strip (const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_line_loop (const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_lines (const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_points (const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_triangle_strip (const std::vector< float > &a_xyzs, bool a_stop=false) |
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bool | add_points_xy (const std::vector< float > &a_xys, bool a_stop=false) |
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bool | add_lines_xy (const std::vector< float > &a_xys, bool a_stop=false) |
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bool | add_triangle_strip_xy (const std::vector< float > &a_xys, bool a_stop=false) |
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bool | add_triangle_fan_texture_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, unsigned int, const float *) |
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bool | add_triangle_strip_texture_normal (size_t a_floatn, const float *a_xyzs, const float *a_nms, unsigned int, const float *) |
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bool | add_triangle_strip_as_triangles (size_t a_floatn, const float *a_xyzs, const float *a_nms) |
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void | add_texture (std::ostream &a_out, size_t a_xyzn, const float *a_xyzs, const img_byte &a_img, const float *a_tcs) |
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virtual bool | project (float &a_x, float &a_y, float &a_z, float &a_w) |
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virtual bool | add_point (float a_x, float a_y, float a_z, float) |
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virtual bool | add_point (float a_x, float a_y, float a_z, float, float, float, float, float) |
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virtual bool | add_line (float a_bx, float a_by, float a_bz, float, float a_ex, float a_ey, float a_ez, float) |
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virtual bool | add_line (float a_bx, float a_by, float a_bz, float a_bw, float, float, float, float, float a_ex, float a_ey, float a_ez, float a_ew, float, float, float, float) |
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virtual bool | add_triangle (float a_p1x, float a_p1y, float a_p1z, float, float a_p2x, float a_p2y, float a_p2z, float, float a_p3x, float a_p3y, float a_p3z, float) |
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virtual bool | add_triangle (float a_p1x, float a_p1y, float a_p1z, float a_p1w, float, float, float, float, float a_p2x, float a_p2y, float a_p2z, float a_p2w, float, float, float, float, float a_p3x, float a_p3y, float a_p3z, float a_p3w, float, float, float, float) |
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virtual bool | project_normal (float &, float &, float &) |
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virtual bool | add_point_normal (float a_x, float a_y, float a_z, float a_w, float, float, float) |
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virtual bool | add_point_normal (float a_x, float a_y, float a_z, float a_w, float, float, float, float, float, float, float) |
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virtual bool | add_line_normal (float a_bx, float a_by, float a_bz, float a_bw, float, float, float, float a_ex, float a_ey, float a_ez, float a_ew, float, float, float) |
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virtual bool | add_line_normal (float a_bx, float a_by, float a_bz, float a_bw, float, float, float, float, float, float, float, float a_ex, float a_ey, float a_ez, float a_ew, float, float, float, float, float, float, float) |
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virtual bool | add_triangle_normal (float a_p1x, float a_p1y, float a_p1z, float a_p1w, float, float, float, float a_p2x, float a_p2y, float a_p2z, float a_p2w, float, float, float, float a_p3x, float a_p3y, float a_p3z, float a_p3w, float, float, float) |
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virtual bool | add_triangle_normal (float a_p1x, float a_p1y, float a_p1z, float a_p1w, float, float, float, float, float, float, float, float a_p2x, float a_p2y, float a_p2z, float a_p2w, float, float, float, float, float, float, float, float a_p3x, float a_p3y, float a_p3z, float a_p3w, float, float, float, float, float, float, float) |
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void | reset () |
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| win_action (const win_action &a_from) |
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win_action & | operator= (const win_action &a_from) |
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| action (const action &a_from) |
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action & | operator= (const action &) |
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| states (const states &a_from) |
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states & | operator= (const states &a_from) |
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