action(std::ostream &a_out) | tools::sg::action | inline |
action(const action &a_from) | tools::sg::action | inlineprotected |
add_line_loop(size_t a_floatn, const float *a_xyzs) | tools::sg::render_action | inline |
add_line_loop(const std::vector< float > &a_xyzs) | tools::sg::render_action | inline |
add_line_strip(size_t a_floatn, const float *a_xyzs) | tools::sg::render_action | inline |
add_line_strip(const std::vector< float > &a_xyzs) | tools::sg::render_action | inline |
add_lines(size_t a_floatn, const float *a_xyzs) | tools::sg::render_action | inline |
add_points(size_t a_floatn, const float *a_xyzs) | tools::sg::render_action | inline |
add_triangle_fan_normal(size_t a_floatn, const float *a_xyzs, const float *a_nms) | tools::sg::render_action | inline |
add_triangle_fan_normal_rgba(size_t a_floatn, const float *a_xyzs, float *a_nms, const float *a_rgbas) | tools::sg::render_action | inline |
add_triangle_fan_texture_normal(size_t a_floatn, const float *a_xyzs, const float *a_nms, gstoid a_tex, const float *a_texs) | tools::sg::render_action | inline |
add_triangle_strip_as_triangles(size_t a_floatn, const float *a_xyzs, const float *a_nms) | tools::sg::render_action | inline |
add_triangle_strip_normal(size_t a_floatn, const float *a_xyzs, const float *a_nms) | tools::sg::render_action | inline |
add_triangle_strip_normal_rgba(size_t a_floatn, const float *a_xyzs, const float *a_nms, const float *a_rgbas) | tools::sg::render_action | inline |
add_triangle_strip_texture_normal(size_t a_floatn, const float *a_xyzs, const float *a_nms, gstoid a_tex, const float *a_texs) | tools::sg::render_action | inline |
add_triangles_normal(size_t a_floatn, const float *a_xyzs, const float *a_nms) | tools::sg::render_action | inline |
begin_gsto(gstoid) | tools::sg::gl2ps_action | inlinevirtual |
cast(const std::string &a_class) const | tools::sg::action | inlinevirtual |
clear_color(float a_r, float a_g, float a_b, float) | tools::sg::gl2ps_action | inlinevirtual |
tools::sg::render_action::clear_color(const colorf &a_color) | tools::sg::render_action | inline |
close() | tools::sg::gl2ps_action | inline |
color4f(float a_r, float a_g, float a_b, float a_a) | tools::sg::gl2ps_action | inlinevirtual |
tools::sg::render_action::color4f(const colorf &a_color) | tools::sg::render_action | inline |
cur() const | tools::sg::matrix_action | inline |
draw_gsto_v(gl::mode_t, size_t, bufpos) | tools::sg::gl2ps_action | inlinevirtual |
draw_gsto_vc(gl::mode_t, size_t, bufpos, bufpos) | tools::sg::gl2ps_action | inlinevirtual |
draw_gsto_vcn(gl::mode_t, size_t, bufpos, bufpos, bufpos) | tools::sg::gl2ps_action | inlinevirtual |
draw_gsto_vn(gl::mode_t, size_t, bufpos, bufpos) | tools::sg::gl2ps_action | inlinevirtual |
draw_vertex_array(gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs) | tools::sg::gl2ps_action | inlinevirtual |
tools::sg::render_action::draw_vertex_array(gl::mode_t a_mode, const std::vector< float > &a_xyzs) | tools::sg::render_action | inline |
draw_vertex_array_texture(gl::mode_t, size_t a_xyzn, const float *a_xyzs, gstoid a_id, const float *a_tcs) | tools::sg::gl2ps_action | inlinevirtual |
draw_vertex_array_xy(gl::mode_t a_mode, size_t a_floatn, const float *a_xys) | tools::sg::gl2ps_action | inlinevirtual |
tools::sg::render_action::draw_vertex_array_xy(gl::mode_t a_mode, const std::vector< float > &a_xys) | tools::sg::render_action | inline |
draw_vertex_color_array(gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_rgbas) | tools::sg::gl2ps_action | inlinevirtual |
tools::sg::render_action::draw_vertex_color_array(gl::mode_t a_mode, const std::vector< float > &a_xyzs, const std::vector< float > &a_rgbas) | tools::sg::render_action | inline |
draw_vertex_color_normal_array(gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_rgbas, const float *a_nms) | tools::sg::gl2ps_action | inlinevirtual |
tools::sg::render_action::draw_vertex_color_normal_array(gl::mode_t a_mode, const std::vector< float > &a_xyzs, const std::vector< float > &a_rgbas, const std::vector< float > &a_nms) | tools::sg::render_action | inline |
draw_vertex_normal_array(gl::mode_t a_mode, size_t a_floatn, const float *a_xyzs, const float *a_nms) | tools::sg::gl2ps_action | inlinevirtual |
tools::sg::render_action::draw_vertex_normal_array(gl::mode_t a_mode, const std::vector< float > &a_xyzs, const std::vector< float > &a_nms) | tools::sg::render_action | inline |
draw_vertex_normal_array_texture(gl::mode_t a_mode, size_t a_xyzn, const float *a_xyzs, const float *, gstoid a_id, const float *a_tcs) | tools::sg::gl2ps_action | inlinevirtual |
dump_vertex_array_xy(std::ostream &a_out, gl::mode_t, size_t a_floatn, const float *a_xys) | tools::sg::render_action | inline |
enable_light(unsigned int, float a_dx, float a_dy, float a_dz, float a_r, float a_g, float a_b, float a_a) | tools::sg::gl2ps_action | inlinevirtual |
tools::sg::render_action::enable_light(unsigned int a_light, const vec3f &a_dir, const colorf &a_col) | tools::sg::render_action | inline |
end() const | tools::sg::matrix_action | inline |
end_gsto() | tools::sg::gl2ps_action | inlinevirtual |
gl2ps_action(gl2ps_manager &a_mgr, std::ostream &a_out, unsigned int a_ww, unsigned int a_wh) | tools::sg::gl2ps_action | inline |
gl2ps_action(const gl2ps_action &a_from) | tools::sg::gl2ps_action | inlineprotected |
gstoid typedef | tools::sg::render_action | |
line_width(float a_v) | tools::sg::gl2ps_action | inlinevirtual |
load_matrices_from_state() | tools::sg::render_action | inline |
load_matrices_to_identity() | tools::sg::render_action | inline |
load_model_matrix(const mat4f &a_mtx) | tools::sg::gl2ps_action | inlinevirtual |
load_proj_matrix(const mat4f &a_mtx) | tools::sg::gl2ps_action | inlinevirtual |
m_back | tools::sg::gl2ps_action | protected |
m_ccw | tools::sg::gl2ps_action | protected |
m_color | tools::sg::gl2ps_action | protected |
m_CULL_FACE | tools::sg::gl2ps_action | protected |
m_cur | tools::sg::matrix_action | protected |
m_DEPTH_TEST | tools::sg::gl2ps_action | protected |
m_FILE | tools::sg::gl2ps_action | protected |
m_identity | tools::sg::matrix_action | protected |
m_light_color | tools::sg::gl2ps_action | protected |
m_light_direction | tools::sg::gl2ps_action | protected |
m_light_on | tools::sg::gl2ps_action | protected |
m_LINE_SMOOTH | tools::sg::gl2ps_action | protected |
m_line_width | tools::sg::gl2ps_action | protected |
m_mgr | tools::sg::gl2ps_action | protected |
m_model | tools::sg::gl2ps_action | protected |
m_models | tools::sg::matrix_action | protected |
m_normal | tools::sg::gl2ps_action | protected |
m_normal_matrix | tools::sg::gl2ps_action | protected |
m_out | tools::sg::action | protected |
m_point_size | tools::sg::gl2ps_action | protected |
m_POINT_SMOOTH | tools::sg::gl2ps_action | protected |
m_POLYGON_OFFSET_FILL | tools::sg::gl2ps_action | protected |
m_proj | tools::sg::gl2ps_action | protected |
m_projs | tools::sg::matrix_action | protected |
m_pv | tools::sg::gl2ps_action | protected |
m_saved_state | tools::sg::states | protected |
m_state | tools::sg::states | protected |
m_states | tools::sg::states | protected |
m_vp_mtx | tools::sg::gl2ps_action | protected |
m_wh | tools::sg::win_action | protected |
m_ww | tools::sg::win_action | protected |
matrix_action(std::ostream &a_out, unsigned int a_ww, unsigned int a_wh) | tools::sg::matrix_action | inline |
matrix_action(const matrix_action &a_from) | tools::sg::matrix_action | inline |
max_lights() | tools::sg::gl2ps_action | inlinevirtual |
model_matrix() | tools::sg::matrix_action | inline |
model_point(float &a_x, float &a_y, float &a_z, float &a_w) | tools::sg::matrix_action | inline |
normal(float a_x, float a_y, float a_z) | tools::sg::gl2ps_action | inlinevirtual |
tools::sg::render_action::normal(const vec3f &a_vec) | tools::sg::render_action | inline |
open(const std::string &a_name, int a_format=TOOLS_GL2PS_EPS) | tools::sg::gl2ps_action | inline |
operator=(const gl2ps_action &a_from) | tools::sg::gl2ps_action | inlineprotected |
tools::sg::render_action::operator=(const render_action &a_from) | tools::sg::render_action | inline |
tools::sg::matrix_action::operator=(const matrix_action &a_from) | tools::sg::matrix_action | inline |
tools::sg::win_action::operator=(const win_action &a_from) | tools::sg::win_action | inlineprotected |
tools::sg::action::operator=(const action &) | tools::sg::action | inlineprotected |
tools::sg::states::operator=(const states &a_from) | tools::sg::states | inlineprotected |
out() const | tools::sg::action | inline |
point_size(float a_v) | tools::sg::gl2ps_action | inlinevirtual |
pop_matrices() | tools::sg::matrix_action | inline |
pop_state() | tools::sg::states | inline |
project_point(float &a_x, float &a_y, float &a_z, float &a_w) | tools::sg::gl2ps_action | inlineprotected |
projected_origin(float &a_x, float &a_y, float &a_z) | tools::sg::matrix_action | inline |
projection_matrix() | tools::sg::matrix_action | inline |
push_matrices() | tools::sg::matrix_action | inline |
push_state() | tools::sg::states | inline |
render_action(std::ostream &a_out, unsigned int a_ww, unsigned int a_wh) | tools::sg::render_action | inline |
render_action(const render_action &a_from) | tools::sg::render_action | inline |
render_manager() | tools::sg::gl2ps_action | inlinevirtual |
reset() | tools::sg::matrix_action | inlineprotected |
restore_state(unsigned int) | tools::sg::gl2ps_action | inlinevirtual |
s_cls() const =0 | tools::sg::action | pure virtual |
save_state(const sg::state &a_state) | tools::sg::states | inline |
saved_state() const | tools::sg::states | inline |
saved_state() | tools::sg::states | inline |
set_background(float a_r, float a_g, float a_b) | tools::sg::gl2ps_action | inline |
set_blend(bool) | tools::sg::gl2ps_action | inlinevirtual |
set_cull_face(bool a_on) | tools::sg::gl2ps_action | inlinevirtual |
set_depth_test(bool a_on) | tools::sg::gl2ps_action | inlinevirtual |
set_lighting(bool a_on) | tools::sg::gl2ps_action | inlinevirtual |
set_line_smooth(bool a_on) | tools::sg::gl2ps_action | inlinevirtual |
set_normal_matrix() | tools::sg::gl2ps_action | inlineprotected |
set_point_smooth(bool a_on) | tools::sg::gl2ps_action | inlinevirtual |
set_polygon_offset(bool a_v) | tools::sg::gl2ps_action | inlinevirtual |
set_shade_model(shade_type a_v) | tools::sg::gl2ps_action | inlinevirtual |
set_vtx(tools_GL2PSvertex *a_vs, unsigned int a_index, float a_x, float a_y, float a_z, float a_r, float a_g, float a_b, float a_a) | tools::sg::gl2ps_action | inlineprotectedstatic |
set_winding(winding_type a_v) | tools::sg::gl2ps_action | inlinevirtual |
state() const | tools::sg::states | inline |
state() | tools::sg::states | inline |
states(unsigned int a_ww, unsigned int a_wh) | tools::sg::states | inline |
states(const states &a_from) | tools::sg::states | inlineprotected |
wh() const | tools::sg::win_action | inline |
win_action(std::ostream &a_out, unsigned int a_ww, unsigned int a_wh) | tools::sg::win_action | inline |
win_action(const win_action &a_from) | tools::sg::win_action | inlineprotected |
ww() const | tools::sg::win_action | inline |
~action() | tools::sg::action | inlinevirtual |
~gl2ps_action() | tools::sg::gl2ps_action | inlinevirtual |
~matrix_action() | tools::sg::matrix_action | inlinevirtual |
~render_action() | tools::sg::render_action | inlinevirtual |
~states() | tools::sg::states | inlinevirtual |
~win_action() | tools::sg::win_action | inlinevirtual |