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virtual const desc_fields & | node_desc_fields () const |
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virtual void | render (render_action &a_action) |
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virtual void | pick (pick_action &a_action) |
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virtual void | bbox (bbox_action &a_action) |
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virtual void | event (event_action &a_action) |
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virtual void | get_matrix (get_matrix_action &a_action) |
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virtual void | is_visible (visible_action &a_action) |
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| matrix () |
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virtual | ~matrix () |
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| matrix (const matrix &a_from) |
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matrix & | operator= (const matrix &a_from) |
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void | set_identity () |
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void | set_translate (float a_x, float a_y, float a_z) |
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void | set_translate (const vec3f &a_v) |
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void | set_scale (float a_x, float a_y, float a_z) |
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void | set_scale (float a_s) |
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void | set_rotate (float a_x, float a_y, float a_z, float a_angle) |
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void | set_rotate (const vec3f &a_v, float a_angle) |
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bool | set_rotate (const vec3f &a_from, const vec3f &a_to) |
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void | mul_mtx (const mat4f &a_m) |
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void | mul_translate (float a_x, float a_y, float a_z) |
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void | mul_translate (const vec3f &a_v) |
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void | mul_scale (float a_x, float a_y, float a_z) |
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void | mul_scale (float a_s) |
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void | mul_rotate (float a_x, float a_y, float a_z, float a_angle) |
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void | mul_rotate (const vec3f &a_v, float a_angle) |
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void | mul_rotate (const vec4f &a_v) |
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void | left_mul_rotate (float a_x, float a_y, float a_z, float a_angle) |
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void | left_mul_scale (float a_x, float a_y, float a_z) |
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void | left_mul_translate (float a_x, float a_y, float a_z) |
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void | left_mul_translate (const vec3f &a_v) |
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bool | mul_rotate (const vec3f &a_from, const vec3f &a_to) |
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virtual void * | cast (const std::string &a_class) const |
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virtual const std::string & | s_cls () const =0 |
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virtual node * | copy () const =0 |
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virtual unsigned int | cls_version () const |
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virtual void | search (search_action &a_action) |
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virtual bool | write (write_action &a_action) |
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virtual bool | read (read_action &a_action) |
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virtual void | protocol_one_fields (std::vector< field * > &a_fields) const |
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virtual bool | draw_in_frame_buffer () const |
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virtual bool | touched () |
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virtual void | reset_touched () |
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| node () |
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virtual | ~node () |
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void | touch () |
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field & | field_from_desc (const field_desc &a_desc) const |
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void | dump_field_descs (std::ostream &a_out) const |
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field * | find_field_by_name (const std::string &a_name) const |
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Definition at line 19 of file matrix.